• I was Ascend's principle level designer, and drafted greyboxes, iterated on levels, and executed on designs both alone and in collaboration with a team of designers.
• I ideated & iterated upon our two playable characters, and worked with a team of engineers and artists to make them fun, balanced, and intuitive in VR!
Design Lead • Audio Lead
1.5 Years • Unity/C#
Ascend was a USC Advanced Games Project developed for Oculus, HTC Vive, and Windows Mixed Reality.
It is a multiplayer, Virtual Reality six-degrees-of-freedom shooter, emphasizing player physicality and use of one's body in VR to dominate their foes in the arena.